Monday, December 15, 2014

Making an Anime


  1. The studio announces the new project. 
  2. Depending on the studio, the first thing to be worked on is either going to be the script or the storyboard.
  3. When the storyboard is done then the script is easily finished following the storyboard and vice-versa. 
  4. The characters are also designed in the storyboard making process.
  5. The frames between each storyboard frame are then sketched out.
  6. Those sketches are put on carbon sheets and then burned onto cels.
  7. The cels go through color design and are then colored.
  8. Backgrounds are drawn and go through steps 5-7.
  9. The cels are then placed on backgrounds and each frame is shot individually.
  10. Then the studio begins the voice acting/recording.
  11. Then the soundtrack and sound effect recordings.
  12. Finally everything are put together and shown at a few screenings before release.
Some Techniques
  • (Step 3) Some animators feel that starting with the storyboard makes the anime more organic since there will be no script. The film will then be written through the animator drawing out the storyboard which its ending has no set ending until the storyboard is finished.
  • (Step 5) The animators study movements precisely before actually drawing them down. They will film live versions of the movements as reference and study them until they’ve captured the movements frame by frame. The drawings are almost entirely based off of observations not assumptions, so as to mirror reality.
  • There are two kinds of movements implemented in the production of cel animation--drawing movements and moving drawing. The movement commonly associated with animation is drawing movements but the movement that is commonly associated with anime (Japanese animated films) is moving drawings. This technique is implemented by pulling a cel across the background or by pulling the background under the cel.
  • Animators also utilize visual cues to induce a feeling of depth and/or movement. Some examples would include: a figure shrinking towards a vanishing point, darkening backgrounds along with a fainting image, a picture of the sky with little city lights below conveys a feeling of "downness," or an upside down body suggests falling.
  • The use of limited animation that reduces body movement and pays more attention to expressions and detailed backgrounds so that there is a sense of grace and fluidity to a character's movement because it slightly diverts the audience's attention from the body's movement which would seem choppy or jerky if the attention is placed upon body movements. That is due to anime using on average 12 frames per second which isn't as fluid as some western animations at 24 frames per second and movies too.
(14:35 - shows relative/induced movement and also visual cues)
* https://www.youtube.com/watch?v=jLsIecyDuRU

(6:05 - shows how cels look onto of the background)
(36:02 - shows a cel being dragged across a background to display induced movement)
* https://www.youtube.com/watch?v=lbBLKRb45Q0

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